
REM  ----  The DSENCHNT Adventure  *.DAT file

MAX_LIVES 1

MAXIMUM_SCORE 42

REM -- MAXIMUM ROOMS 102
REM -- MAXIMUM NOUNS 278
REM -- MAXIMUM CREATURES 328
REM -- LAST META-COMMAND 393
REM -- ITEMS BEING CARRIED 0
REM -- ITEMS BEING WORN 0

QUESTION 1   ==>  
ANSWER 1   SORGUM  
QUESTION 2   ==>  
ANSWER 2   NOBOZZ  
QUESTION 3   ==>  
ANSWER 3   NICKTU  
QUESTION 4   ==>  
ANSWER 4   ZAMFIZ  
QUESTION 5   ==>  
ANSWER 5   VINDOK  

VERB
EXIT LEAVE
EXAMINE SEARCH
WAIT Z
PUSH MOVE
DUMMY_VERB1 BUY PURCHASE
DUMMY_VERB2 GIVE OFFER
DUMMY_VERB3 ZARDOZ
DUMMY_VERB4 MALLIC
DUMMY_VERB5 GREET
DUMMY_VERB6 HELLO
DUMMY_VERB7 FLY
DUMMY_VERB8 POUR
DUMMY_VERB9 SORGUM NOBOZZ NICKTU ZAMFIZ VINDOK
DUMMY_VERB10 DEBUG
END_VERB

INTRODUCTION
Without warning you feel a terrible wrenching from your insides. Its as if you 
were being pulled, only its not in any real direction; at least none you've    
ever encountered before. Then, just as you are striken by horrible nausea,     
everything fades to white and you pass out. When you finally awaken, you find  
yourself in the center of a large inscribed circle surrounded by about a dozen 
old men joining hands. All of them are looking at you with shocked expressions 
on their faces. Finally, after a long pause, the oldest looking one speaks.    
"There appears to have been an error." he says. "How could this have happened" 
inquires another member of the circle. The eldest replies "I do not know.      
Perhaps it is due to the loss of the very object we seek to have returned to   
us. But that is unimportant at the moment. For better or worse we must make due
with what we have.". As he says that last sentence he looks at you rather      
disapprovingly. Then he begins to speak to you. "You see, the object that was  
stolen was perhaps the most powerful of artifacts ever to exist. We of the     
Circle were to guard the Artifact from ever being misused. We do not even know 
its full power since such knowledge could easily corrupt even the best of men. 
Then the Artifact was stolen from us by the evil wizard Vartok. He was once a  
trusted member of the Circle but he betrayed us and took the Object for his own
foul purposes. In a very short time he will unlock all of its secrets and the  
world will fall into Darkness. We had hoped to summon a Hero, a man of         
legendary deeds and valour; a Champion of the Ages. Unfortunately, there was a 
mistake (sigh) and we summoned you. Believe me when I say that if we could     
return you and try our summoning again we would, but we have neither the power 
nor the time. Like it or not, you are our only hope. You must return the       
Artifact to us. If you succeed we will gladly return you home. If you fail     
however, there will be no one left who can return you home.". There is a surge 
of power; you are Sent.                                                        
END_INTRODUCTION


REM LISTING ROOMS AND ITEMS AND CREATURES IN THEM

ROOM 2  ; Crossroads
Crossroads
NORTH 17  ; Village Square
SOUTH 68  ; Cave Entrance
EAST 12  ; Dense Forest
WEST 5  ; Forest
END_ROOM

ROOM_DESCR 2  ; Crossroads
You are standing at the intersection of a north-south road and an east-west    
road in a peaceful wooded area. The roads stretch out and wind out of sight.   
Far to the north, however, you can just about make out some sort of building   
on top of a high mountain.                                                     
END_ROOM_DESCR

ROOM 3  ; Forest
Forest
NORTH 4  ; Forest
END_ROOM

ROOM_DESCR 3  ; Forest
You are in part of a very large forest. The forest appears to become more dense
everywhere but to the north.                                                   
END_ROOM_DESCR

CREATURE 304  ; SKEEVY BANDITS
BANDITS
SKEEVY
There are two skeevy bandits here.
LOCATION 3  ; Forest
MAN
CREATURE_SYNONYMS  BANDITS   BANDIT  
END_CREATURE

CREATURE_DESCR 304  ; SKEEVY BANDITS
The bandits are particulary nasty and skeevy looking, and aren't too thrilled  
with your company. One of them stands ready to fight you, the other is holding 
a beautiful damsel (in distress, if you couldn't guess) with a knife to her    
throat.                                                                        
END_CREATURE_DESCR

CREATURE 308  ; BEAUTIFUL DAMSEL
DAMSEL
BEAUTIFUL
There is a beautiful damsel here.
LOCATION 3  ; Forest
WOMAN
END_CREATURE

CREATURE_DESCR 308  ; BEAUTIFUL DAMSEL
The damsel is quite beautiful, and most definitely in distress. She is being   
held against her will by these ruffians who are going to do unspeakable things 
to her unless you do something about it.                                       
END_CREATURE_DESCR

ROOM 4  ; Forest
Forest
SOUTH 3  ; Forest
EAST 5  ; Forest
END_ROOM

ROOM_DESCR 4  ; Forest
The area that your in is part of a nice forest. The only ways through are east 
and south.                                                                     
END_ROOM_DESCR

ROOM 5  ; Forest
Forest
NORTH 10  ; Outside Temple
SOUTH 6  ; Forest
EAST 2  ; Crossroads
WEST 4  ; Forest
END_ROOM

ROOM_DESCR 5  ; Forest
You are in a very pleasant forest. The best paths through this area would seem 
to be north, south, east, or west.                                             
END_ROOM_DESCR

ROOM 6  ; Forest
Forest
NORTH 5  ; Forest
SOUTH 7  ; Forest Path
END_ROOM

ROOM_DESCR 6  ; Forest
You are in part of a large forest. The only ways you can go are north or south.
END_ROOM_DESCR

CREATURE 310  ; ANGRY WOLF
WOLF
ANGRY
There is an angry wolf here.
LOCATION 6  ; Forest
END_CREATURE

CREATURE_DESCR 310  ; ANGRY WOLF
The wolf in front of you looks rather mean and nasty. It is growling rather    
ferociously at you and looks like it's going to attack at any moment. You had  
better either do something quickly or leave.                                   
END_CREATURE_DESCR

ROOM 7  ; Forest Path
Forest Path
NORTH 6  ; Forest
SOUTH 8  ; Outside Stronghold
END_ROOM

ROOM_DESCR 7  ; Forest Path
You seem to have found your way to a dirt path through the forest. The path    
originates here and continues south. To the north is a less dense section of   
forest. Everywhere else is impassable.                                         
END_ROOM_DESCR

NOUN 229  ; FIRE WALL
WALL
FIRE
There is a wall of fire here.
LOCATION 7  ; Forest Path
UNMOVABLE
END_NOUN

NOUN_DESCR 229  ; FIRE WALL
It's about twenty feet tall and fifty feet wide and made of solid flame (If    
that makes any sense). It stretches completely across the path making it       
impossible to continue south. Actually, its quite impressive.                  
END_NOUN_DESCR

ROOM 8  ; Outside Stronghold
Outside Stronghold
NORTH 7  ; Forest Path
SOUTH 9  ; Inside Stronghold
ENTER 9  ; Inside Stronghold
END_ROOM

ROOM_DESCR 8  ; Outside Stronghold
You are standing outside of a small circular stronghold of some sort, probably 
intended to hold something for someone. A small dirt path leads north into the 
forest while the entrance to the stronghold lies to the south. A high stone    
wall circles the building everywhere else making it impossible to go any other 
direction.                                                                     
END_ROOM_DESCR

CREATURE 309  ; LARGE DRAGONNE
DRAGONNE
LARGE
There is a dragonne here.
LOCATION 8  ; Outside Stronghold
END_CREATURE

CREATURE_DESCR 309  ; LARGE DRAGONNE
The dragonne before you is large, and looks like a cross between a giant lion  
and a brass colored dragon. It has huge claws and great fangs which would      
definitely out class you in a fight.                                           
END_CREATURE_DESCR

ROOM 9  ; Inside Stronghold
Inside Stronghold
NORTH 8  ; Outside Stronghold
EXIT 8  ; Outside Stronghold
END_ROOM

ROOM_DESCR 9  ; Inside Stronghold
This is the inside of a small circular stone building. The only exit is to the 
north.                                                                         
END_ROOM_DESCR

CREATURE 314  ; EVIL WRAITH
WRAITH
EVIL
There is a wraith here.
LOCATION 9  ; Inside Stronghold
END_CREATURE

CREATURE_DESCR 314  ; EVIL WRAITH
The apparation before you is truly horrific. Just looking at it makes you weak 
with fear, and the evil of its nature has a tangible presence.                 
END_CREATURE_DESCR

ROOM 10  ; Outside Temple
Outside Temple
NORTH 11  ; Temple of Athena
SOUTH 5  ; Forest
NORTHEAST 99  ; Temple Garden
NORTHWEST 99  ; Temple Garden
END_ROOM

ROOM_DESCR 10  ; Outside Temple
You are standing outside of what appears to be a temple of some sort. The      
entrance to the temple is to the north. There are also paths leading to the    
northeast and northwest around the temple. South of you is a forest.           
END_ROOM_DESCR

ROOM 11  ; Temple of Athena
Temple of Athena
NORTH 99  ; Temple Garden
SOUTH 10  ; Outside Temple
END_ROOM

ROOM_DESCR 11  ; Temple of Athena
You have entered what is quite obviously a temple dedicated to the goddess     
Athena. All around you are statues, mosaics, wall paintings, and tapestries    
depicting Athena in various scenes where she is conquering evil in its many    
forms. The front entrance is to the south, and to the north is a smaller       
exit to the temple grounds.                                                    
END_ROOM_DESCR

CREATURE 300  ; ELDER CLERIC
CLERIC
ELDER
There is an elder cleric here.
LOCATION 11  ; Temple of Athena
MAN
END_CREATURE

CREATURE_DESCR 300  ; ELDER CLERIC
The man is a very old priest of Athena. He smiles when he sees you.            
END_CREATURE_DESCR

ROOM 12  ; Dense Forest
Dense Forest
NORTH 12  ; Dense Forest
EAST 12  ; Dense Forest
NORTHEAST 13  ; Dense Forest
SOUTHEAST 2  ; Crossroads
SOUTHWEST 13  ; Dense Forest
END_ROOM

ROOM_DESCR 12  ; Dense Forest
You are in a very dark and sinister section of forest. You find that you are   
very disoriented.                                                              
END_ROOM_DESCR

ROOM 13  ; Dense Forest
Dense Forest
NORTH 14  ; Dense Forest 
SOUTH 13  ; Dense Forest
EAST 12  ; Dense Forest
NORTHEAST 14  ; Dense Forest 
NORTHWEST 13  ; Dense Forest
SOUTHEAST 12  ; Dense Forest
END_ROOM

ROOM_DESCR 13  ; Dense Forest
You are in a very dark and sinister section of forest. You find that you are   
very disoriented.                                                              
END_ROOM_DESCR

ROOM 14  ; Dense Forest 
Dense Forest 
SOUTH 15  ; Clearing
EAST 14  ; Dense Forest 
WEST 13  ; Dense Forest
NORTHEAST 13  ; Dense Forest
NORTHWEST 14  ; Dense Forest 
SOUTHEAST 14  ; Dense Forest 
END_ROOM

ROOM_DESCR 14  ; Dense Forest 
You are in a very dark and sinister section of forest. You find that you are   
very disoriented.                                                              
END_ROOM_DESCR

ROOM 15  ; Clearing
Clearing
NORTH 14  ; Dense Forest 
SOUTH 16  ; Abandoned Shack
END_ROOM

ROOM_DESCR 15  ; Clearing
This is a clearing in the middle of a very dense forest. Only to the north does
the forest become clear enough to reenter. South of you is an old, decrepid    
shack.                                                                         
END_ROOM_DESCR

ROOM 16  ; Abandoned Shack
Abandoned Shack
NORTH 15  ; Clearing
END_ROOM

ROOM_DESCR 16  ; Abandoned Shack
You are in the interior of an old and dusty one room shack. The place looks    
like it hasn't seen any inhabitants (other then various insects and small      
forest creatures) in a very long time. All of the furniture in the room has    
broken into splinters. All, that is, except for a small table that only broke  
into a few pieces. Two of its legs have broken off leaving it on its side.     
END_ROOM_DESCR

NOUN 250  ; BROKEN TABLE
TABLE
BROKEN
INVISIBLE
LOCATION 16  ; Abandoned Shack
UNMOVABLE
END_NOUN

NOUN_DESCR 250  ; BROKEN TABLE
It's a small broken table lying on its side.                                   
END_NOUN_DESCR

ROOM 17  ; Village Square
Village Square
NORTH 24  ; Base of Mountain
SOUTH 2  ; Crossroads
EAST 22  ; Magick Shoppe
WEST 19  ; Weapons Shoppe
NORTHEAST 21  ; Bakery
NORTHWEST 20  ; General Store
SOUTHEAST 23  ; Traveller's Inn
SOUTHWEST 18  ; Tavern
END_ROOM

ROOM_DESCR 17  ; Village Square
You are standing in the center of a small medieval looking village. A road     
leads through the village going north and south. In all other directions are   
entrances to various buildings. To the north, on top of a high mountain you see
what appears to be a castle.                                                   
END_ROOM_DESCR

ROOM 18  ; Tavern
Tavern
EAST 17  ; Village Square
END_ROOM

ROOM_DESCR 18  ; Tavern
What can you say about a medieval tavern? This is no different from any others 
you may have imagined. The place is filled, but not crowded. Most of the       
occupants seem to be your typical adventurer type. The bartender is standing   
behind the bar cleaning out mugs with a dirty rag, and there is a small sign   
on the wall above him. The exit is to the east.                                
END_ROOM_DESCR

NOUN 205  ; TAVERN SIGN
SIGN
TAVERN
INVISIBLE
LOCATION 18  ; Tavern
UNMOVABLE
READABLE
END_NOUN

NOUN_DESCR 205  ; TAVERN SIGN
It looks like a sign. Why don't you read it.                                   
END_NOUN_DESCR

TEXT 205  ; TAVERN SIGN
The sign says:                                                                 
"Wine, Ale, Mead -- all drinks, 5 froons"                                      
END_TEXT

CREATURE 301  ; GRISTLY FIGHTER
FIGHTER
GRISTLY
There is a gristly fighter here.
LOCATION 18  ; Tavern
MAN
END_CREATURE

CREATURE_DESCR 301  ; GRISTLY FIGHTER
The fighter in front of you is a very muscular man about six feet tall. He is  
covered from head to foot in extremely well worn plate armor and is carrying a 
long sword and a large shield. There isn't one spot of exposed skin on him so  
you really can't tell much more.                                               
END_CREATURE_DESCR

CREATURE 302  ; PIOUS CLERIC
CLERIC
PIOUS
There is a pious cleric here.
LOCATION 18  ; Tavern
MAN
END_CREATURE

CREATURE_DESCR 302  ; PIOUS CLERIC
The man you are looking at is what you would guess is an elf, if it were true  
that elves existed, which they apparently do here. He is only about five feet  
tall and carries a long sword, a large shield, and a bow. He is dressed in     
finely crafted chain mail and an open face helmet, and proudly displays what   
you would guess is a holy symbol around his neck.                              
END_CREATURE_DESCR

CREATURE 303  ; BIZZARE WIZARD
WIZARD
BIZZARE
There is a bizzare wizard here.
LOCATION 18  ; Tavern
MAN
END_CREATURE

CREATURE_DESCR 303  ; BIZZARE WIZARD
The man you see is quite obviously a wizard. He is wearing the traditional long
flowing robes and carries a staff. He is acting sort of odd though, because    
he's bobbing his head from side to side and saying something like "Va Fa Va Fa,
Vo Fo Vo Fo". Maybe it's some sort of magical incantation.                     
END_CREATURE_DESCR

CREATURE 317  ; BURLY BARTENDER
BARTENDER
BURLY
INVISIBLE
LOCATION 18  ; Tavern
MAN
END_CREATURE

CREATURE_DESCR 317  ; BURLY BARTENDER
He is the typical medieval burly bartender who probably was a fighter in his   
younger days (that is, if this is a typical D&D type world).                   
END_CREATURE_DESCR

ROOM 19  ; Weapons Shoppe
Weapons Shoppe
EAST 17  ; Village Square
END_ROOM

ROOM_DESCR 19  ; Weapons Shoppe
You are in a weapons shop, as is evident by the swords, maces, flails, and
other nasty instruments so common in the middle ages. Over one corner of the
place is a sign. The weaponer is busy working over his anvil. The only exit is
to the east.
END_ROOM_DESCR

NOUN 206  ; WEAPON SIGN
SIGN
WEAPON
INVISIBLE
LOCATION 19  ; Weapons Shoppe
UNMOVABLE
READABLE
END_NOUN

NOUN_DESCR 206  ; WEAPON SIGN
It looks like a sign. Why don't you read it.                                   
END_NOUN_DESCR

TEXT 206  ; WEAPON SIGN
The sign reads:                                                                
"Today's Specials                                                              
 Dagger      -- 10 froons                                                      
 Short Sword -- 20 froons                                                      
 Long Sword  -- 30 froons"                                                     
END_TEXT

CREATURE 319  ; LARGE WEAPONER
WEAPONER
LARGE
INVISIBLE
LOCATION 19  ; Weapons Shoppe
MAN
END_CREATURE

CREATURE_DESCR 319  ; LARGE WEAPONER
The weaponer is a large, strong man with muscles rippling out of him. He is    
working in the back of his shop over is anvil, and is covered in the sweat and 
grime that is to be associated with this line of work. By the look of him you  
would guess that he knows how to use the weapons he makes.                     
END_CREATURE_DESCR

ROOM 20  ; General Store
General Store
EAST 17  ; Village Square
END_ROOM

ROOM_DESCR 20  ; General Store
This is your typical D&D type general store where you would buy all sorts of   
basic dungeoneering type equipment like iron spikes, belt pouches, flasks of   
oil, etc. The salesman waits patiently behind the counter, and behind him hangs
a large, prominent sign. You can leave to the east.                            
END_ROOM_DESCR

NOUN 207  ; STORE SIGN
SIGN
STORE
INVISIBLE
LOCATION 20  ; General Store
UNMOVABLE
READABLE
END_NOUN

NOUN_DESCR 207  ; STORE SIGN
It looks like a sign. Why don't you read it.                                   
END_NOUN_DESCR

TEXT 207  ; STORE SIGN
"ONE TIME ONLY SPECIAL!!!                                                      
 Adventurer's Kit                                                              
 Comes complete with:                                                          
    A Tinder Box                                                               
    5 Torches                                                                  
    3 Flasks of Oil                                                            
    A Lantern                                                                  
    1 Week of Iron Rations                                                     
 Yours for the low price of 100 froons!"                                       
END_TEXT

CREATURE 321  ; AVERAGE SALESMAN
SALESMAN
AVERAGE
INVISIBLE
LOCATION 20  ; General Store
MAN
END_CREATURE

CREATURE_DESCR 321  ; AVERAGE SALESMAN
The salesman is an average looking sort of man, and you get the impression that
he is an honest, hard working shopkeeper.                                      
END_CREATURE_DESCR

ROOM 21  ; Bakery
Bakery
WEST 17  ; Village Square
END_ROOM

ROOM_DESCR 21  ; Bakery
From the smell alone you can tell you are in a bakery. All sorts of delicious  
looking (and obviously fattening) pastries and cakes line the store. On the    
counter is a small sign. The baker seems to be baking. You can exit to the     
west.                                                                          
END_ROOM_DESCR

NOUN 208  ; BAKERY SIGN
SIGN
BAKERY
INVISIBLE
LOCATION 21  ; Bakery
UNMOVABLE
READABLE
END_NOUN

NOUN_DESCR 208  ; BAKERY SIGN
It looks like a sign. Why don't you read it.                                   
END_NOUN_DESCR

TEXT 208  ; BAKERY SIGN
"Corn Muffin     -- 1 froon                                                    
 Apple Strudel   -- 5 froons                                                   
 Strawberry Tart -- 5 froons                                                   
 Chocolate Cake  -- 10 froons"                                                 
END_TEXT

CREATURE 318  ; JOVIAL BAKER
BAKER
JOVIAL
INVISIBLE
LOCATION 21  ; Bakery
MAN
END_CREATURE

CREATURE_DESCR 318  ; JOVIAL BAKER
The baker is a small, rotund, jovial looking cherub of man who looks as if     
he samples his wares a little too often.                                       
END_CREATURE_DESCR

ROOM 22  ; Magick Shoppe
Magick Shoppe
WEST 17  ; Village Square
END_ROOM

ROOM_DESCR 22  ; Magick Shoppe
You seem to have entered a magic shop. Not the kind that sells novelty items,  
cheap gags, and simple tricks like you're used to, but a store that sells      
REAL MAGIC. The place abounds with potions, rings, wands, scrolls, and a       
host of other magic items. On the wall behind the counter is a large sign      
painted in colorful letters. A merchant stands behind the counter eager to sell
his wares. The exit is to the west.                                            
END_ROOM_DESCR

NOUN 209  ; MAGIC SIGN
SIGN
MAGIC
INVISIBLE
LOCATION 22  ; Magick Shoppe
UNMOVABLE
READABLE
END_NOUN

NOUN_DESCR 209  ; MAGIC SIGN
It looks like a sign. Why don't you read it.                                   
END_NOUN_DESCR

TEXT 209  ; MAGIC SIGN
"SALE!!!                                                                       
 Light Rock      -- 20 froons                                                  
 Healing Potion  -- 20 froons                                                  
 Protection Ring -- 50 froons                                                  
 Bag of Holding  -- 50 froons"                                                 
END_TEXT

CREATURE 320  ; GREEDY MERCHANT
MERCHANT
GREEDY
INVISIBLE
LOCATION 22  ; Magick Shoppe
MAN
END_CREATURE

CREATURE_DESCR 320  ; GREEDY MERCHANT
The merchant behind the counter is a tall thin man with a somewhat greedy look 
in his eyes.                                                                   
END_CREATURE_DESCR

ROOM 23  ; Traveller's Inn
Traveller's Inn
WEST 17  ; Village Square
END_ROOM

ROOM_DESCR 23  ; Traveller's Inn
This is an inn where weary travellers may spend the night. The room your in is 
just the lobby; the bedrooms are apparently upstairs. A clerk stands behind the
front desk. You can reenter the village square to the west.                    
END_ROOM_DESCR

NOUN 200  ; COPPER COIN
COIN
COPPER
There is a copper coin here.
LOCATION 23  ; Traveller's Inn
READABLE
NOUN_SYNONYMS  COIN   WRITING  
END_NOUN

NOUN_DESCR 200  ; COPPER COIN
It is a small copper coin with some writing on it.                             
END_NOUN_DESCR

TEXT 200  ; COPPER COIN
"1 froon"                                                                      
END_TEXT

CREATURE 322  ; THRILLED CLERK
CLERK
THRILLED
INVISIBLE
LOCATION 23  ; Traveller's Inn
MAN
END_CREATURE

CREATURE_DESCR 322  ; THRILLED CLERK
The clerk sitting behind the counter is somewhat dishevled and looks as if he  
is about to fall asleep. Apparently he is thrilled with his job.               
END_CREATURE_DESCR

ROOM 24  ; Base of Mountain
Base of Mountain
SOUTH 17  ; Village Square
EAST 25  ; Warlock's Cave
NORTHWEST 26  ; Mountain Path
UP 26  ; Mountain Path
END_ROOM

ROOM_DESCR 24  ; Base of Mountain
You are at the base of a high mountain. From where you are standing you can't  
see the top because of the steep incline. A path heads off the the northwest   
that looks as if it winds up and around the mountain. To the east is a dark    
cave.                                                                          
END_ROOM_DESCR

NOUN 226  ; OAK TREE
TREE
OAK
There is an oak tree here.
LOCATION 24  ; Base of Mountain
UNMOVABLE
OPEN
END_NOUN

NOUN_DESCR 226  ; OAK TREE
It looks alot like a large, old oak tree.                                      
END_NOUN_DESCR

NOUN 227  ; BIRD'S NEST
NEST
BIRD'S
There is a bird's nest here.
LOCATION 226  ; OAK TREE
UNMOVABLE
OPEN
END_NOUN

NOUN_DESCR 227  ; BIRD'S NEST
It's a small bird's nest made out of twigs and bits of string.                 
END_NOUN_DESCR

NOUN 203  ; GOLD COIN
COIN
GOLD
There is a gold coin here.
LOCATION 227  ; BIRD'S NEST
READABLE
NOUN_SYNONYMS  COIN   WRITING  
END_NOUN

NOUN_DESCR 203  ; GOLD COIN
It is a small gold coin with some writing on it.                               
END_NOUN_DESCR

TEXT 203  ; GOLD COIN
"20 froons"                                                                    
END_TEXT

NOUN 266  ; VICIOUS BIRD
BIRD
VICIOUS
There is a vicious looking bird here.
LOCATION 227  ; BIRD'S NEST
UNMOVABLE
END_NOUN

NOUN_DESCR 266  ; VICIOUS BIRD
Although the bird is small, it still looks rather nasty (and hungry).          
END_NOUN_DESCR

ROOM 25  ; Warlock's Cave
Warlock's Cave
WEST 24  ; Base of Mountain
END_ROOM

ROOM_DESCR 25  ; Warlock's Cave
You are in the interior of a dimly lit cave filled with all sorts of bizzare   
looking devices. The many tables and shelves are cluttered with potions,       
scrolls, and other types of magical objects. Over in the furthest corner of the
cave is a very large pile of identical charms or talismans or something. The   
owner of the cave, the warlock, is sitting at one of the tables.               
END_ROOM_DESCR

CREATURE 328  ; OLD WARLOCK
WARLOCK
OLD
INVISIBLE
LOCATION 25  ; Warlock's Cave
MAN
END_CREATURE

CREATURE_DESCR 328  ; OLD WARLOCK
He is the typical warlock, with a blue robe and pointed hat, both with stars   
and crescent moons on them. He has a long white beard and he looks at you      
expectantly.                                                                   
END_CREATURE_DESCR

ROOM 26  ; Mountain Path
Mountain Path
NORTHEAST 27  ; Mountain Path
SOUTHEAST 24  ; Base of Mountain
UP 27  ; Mountain Path
DOWN 24  ; Base of Mountain
END_ROOM

ROOM_DESCR 26  ; Mountain Path
You are on a path that leads up and around a large mountain. The path goes up  
to the northeast and down to the southeast.                                    
END_ROOM_DESCR

ROOM 27  ; Mountain Path
Mountain Path
SOUTHEAST 28  ; Mountain Path
SOUTHWEST 26  ; Mountain Path
UP 28  ; Mountain Path
DOWN 26  ; Mountain Path
END_ROOM

ROOM_DESCR 27  ; Mountain Path
You are on a path that leads up and around a large mountain. The path goes up  
to the southeast and down to the southwest.                                    
END_ROOM_DESCR

ROOM 28  ; Mountain Path
Mountain Path
NORTHWEST 27  ; Mountain Path
SOUTHWEST 29  ; Mountain Path
UP 29  ; Mountain Path
DOWN 27  ; Mountain Path
END_ROOM

ROOM_DESCR 28  ; Mountain Path
You are on a path that leads up and around a large mountain. The path goes up  
to the southwest and down to the northwest.                                    
END_ROOM_DESCR

ROOM 29  ; Mountain Path
Mountain Path
NORTHEAST 28  ; Mountain Path
NORTHWEST 30  ; Mountain Path
UP 30  ; Mountain Path
DOWN 28  ; Mountain Path
END_ROOM

ROOM_DESCR 29  ; Mountain Path
You are on a path that leads up and around a large mountain. The path goes up  
to the northwest and down to the northeast.                                    
END_ROOM_DESCR

ROOM 30  ; Mountain Path
Mountain Path
NORTH 31  ; Mountain Top
SOUTHEAST 29  ; Mountain Path
UP 31  ; Mountain Top
DOWN 29  ; Mountain Path
END_ROOM

ROOM_DESCR 30  ; Mountain Path
You are on a path that leads up and around a large mountain. The path goes up  
to the north and down to the southeast.                                        
END_ROOM_DESCR

ROOM 31  ; Mountain Top
Mountain Top
NORTH 32  ; Outside Castle Gate
SOUTH 30  ; Mountain Path
DOWN 30  ; Mountain Path
END_ROOM

ROOM_DESCR 31  ; Mountain Top
You have reached the top of a high mountain. The top of this mountain, however,
is large and flat. Directly to the north is the entrance to what looks to be a 
very old and deserted castle. South of you is a mountain path that leads down  
and around the mountain.                                                       
END_ROOM_DESCR

ROOM 32  ; Outside Castle Gate
Outside Castle Gate
NORTH 33  ; Inside Castle Gate
SOUTH 31  ; Mountain Top
END_ROOM

ROOM_DESCR 32  ; Outside Castle Gate
This is the outside of what must have once been an impressive castle, and in   
front of you is what must have been an impressive castle gate. The gate is     
closed, but so badly rusted that many of the bars have fallen off making       
passage easy. The walls of the castle are crumbling and covered with ivy       
and moss. You can enter the castle proper to the north. To the south is the    
rest of the top of a high mountain.                                            
END_ROOM_DESCR

ROOM 33  ; Inside Castle Gate
Inside Castle Gate
NORTH 46  ; Courtyard
SOUTH 32  ; Outside Castle Gate
EAST 40  ; East Hall
WEST 34  ; West Hall
END_ROOM

ROOM_DESCR 33  ; Inside Castle Gate
You are standing just inside the gate of an abandoned castle. A small footpath 
leads east and west into the castle. To the north is a large courtyard. You can
exit the castle grounds to the south.                                          
END_ROOM_DESCR

ROOM 34  ; West Hall
West Hall
NORTH 35  ; West Hall
EAST 33  ; Inside Castle Gate
WEST 48  ; Tower Base
NORTHEAST 46  ; Courtyard
END_ROOM

ROOM_DESCR 34  ; West Hall
This is the southern end of the west hall of the castle. The hallway continues 
to the north and to the west you can enter the base of the southwest tower.    
A small path leads east along the south wall of the castle and passes in front 
of the main gate. You can enter the courtyard to the northeast.                
END_ROOM_DESCR

ROOM 35  ; West Hall
West Hall
NORTH 36  ; West Hall
SOUTH 34  ; West Hall
EAST 46  ; Courtyard
WEST 37  ; Lady's Bedroom
END_ROOM

ROOM_DESCR 35  ; West Hall
You are in the middle of the west hall of the castle. The hallway continues    
both to the north and south. You can enter a room to the west and the courtyard
to the east.                                                                   
END_ROOM_DESCR

ROOM 36  ; West Hall
West Hall
NORTH 38  ; Library
SOUTH 35  ; West Hall
EAST 47  ; Throne Room
NORTHWEST 49  ; Tower Base
SOUTHEAST 46  ; Courtyard
END_ROOM

ROOM_DESCR 36  ; West Hall
This is the north end of the west hall. The hallway continues to the south and 
you can enter a very large room to the east or a smaller room to the north. You
can also enter one of the castle towers to the northwest, or exit to the       
courtyard to the southeast.                                                    
END_ROOM_DESCR

ROOM 37  ; Lady's Bedroom
Lady's Bedroom
EAST 35  ; West Hall
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 37  ; Lady's Bedroom
From what is left of the decor of this room its obvious that it belonged to a  
woman, probably the Lady of the castle. Most of the furniture is completely    
unusable. The bed has fallen apart with the canopy lying in pieces on top of a 
shredded mattress. The vanity has broken to splinters and the mirror that was  
on it is nothing but small shards. The only thing that seems to have stood up  
to the test of time is a large walnut cabinet. you can leave the room to the   
east.                                                                          
END_ROOM_DESCR

NOUN 259  ; WALNUT CABINET
CABINET
WALNUT
INVISIBLE
LOCATION 37  ; Lady's Bedroom
UNMOVABLE
END_NOUN

NOUN_DESCR 259  ; WALNUT CABINET
It is a large, sturdy walnut cabinet that has been thoroughly ransacked.       
END_NOUN_DESCR

ROOM 38  ; Library
Library
SOUTH 36  ; West Hall
EAST 39  ; Study
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 38  ; Library
This is obviously the castle library. In its day it must have been magnificent 
but now it is in ruins. The large bookshelves that lined the walls have fallen 
into disrepair and some have even toppled over. Any of the books that have not 
completely disintegrated are moldy and crumbling. There are two exits to this  
room, one to the south and one to the east.                                    
END_ROOM_DESCR

ROOM 39  ; Study
Study
WEST 38  ; Library
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 39  ; Study
This was once a small, cozy study but now lays in shambles. The table and      
chair are broken and moldy, the small fireplace has collapsed making it        
useless, and the room, like much of the rest of the castle, has been thoroughly
ransacked leaving nothing of value. The only exit is to the west.              
END_ROOM_DESCR

NOUN 231  ; VELLUM SCROLL
SCROLL
VELLUM
There is a vellum scroll here.
LOCATION 39  ; Study
SIZE 2
READABLE
END_NOUN

NOUN_DESCR 231  ; VELLUM SCROLL
It is a small scroll make out of vellum, and it has some strange writing on it.
END_NOUN_DESCR

TEXT 231  ; VELLUM SCROLL
The scroll is written in strange, magic runes. The only understandable word is 
the title, which is "Gondar".                                                  
END_TEXT

ROOM 40  ; East Hall
East Hall
NORTH 41  ; East Hall
EAST 51  ; Tower Base
WEST 33  ; Inside Castle Gate
NORTHWEST 46  ; Courtyard
END_ROOM

ROOM_DESCR 40  ; East Hall
You have entered the southern part of the east hall of the castle. The hallway 
continues to the north and to the east you can enter the base of the southeast 
tower. To the west is a small path that goes along the south wall of the castle
and passes the front gate. You can enter the courtyard to the northwest.       
END_ROOM_DESCR

ROOM 41  ; East Hall
East Hall
NORTH 42  ; East Hall
SOUTH 40  ; East Hall
EAST 43  ; Lord's Bedroom
WEST 46  ; Courtyard
END_ROOM

ROOM_DESCR 41  ; East Hall
You are in the middle section of the east hall of the castle. The hallway      
continues to the north and south. You can enter a room to the east and go out  
to the courtyard to the west.                                                  
END_ROOM_DESCR

ROOM 42  ; East Hall
East Hall
NORTH 44  ; Banquet Hall
SOUTH 41  ; East Hall
WEST 47  ; Throne Room
NORTHEAST 50  ; Tower Base
SOUTHWEST 46  ; Courtyard
END_ROOM

ROOM_DESCR 42  ; East Hall
This is the north end of the east hall. The hallway continues to the south and 
you can enter a very large room to the west or a smaller room to the north. You
can also enter one of the the castle towers to the northeast, or exit to the   
courtyard to the southwest.                                                    
END_ROOM_DESCR

ROOM 43  ; Lord's Bedroom
Lord's Bedroom
WEST 41  ; East Hall
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 43  ; Lord's Bedroom
Just a quick look around tells you that this must have been the bedroom of the 
castle Lord. Most everything in the room, however, has completely deteriorated.
The once grand bed has nearly disintegrated and the tapestries that covered the
walls are now rags. The only piece of furniture that is in good condition is a 
large oak cabinet. You can enter the hallway to the west.                      
END_ROOM_DESCR

NOUN 258  ; OAK CABINET
CABINET
OAK
INVISIBLE
LOCATION 43  ; Lord's Bedroom
UNMOVABLE
END_NOUN

NOUN_DESCR 258  ; OAK CABINET
It is a large, sturdy oak cabinet that has been thoroughly ransacked.          
END_NOUN_DESCR

ROOM 44  ; Banquet Hall
Banquet Hall
SOUTH 42  ; East Hall
WEST 45  ; Kitchen
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 44  ; Banquet Hall
The long (and now broken) table in the center of this large open room suggests 
that this was a banquet hall of some sort. Another smaller table, probably for 
the more important people, lines the east wall. You can tell from the pieces   
of cloth hanging on the walls that this room was once decorated with           
tapestries. As you stand here you can almost see the people sitting at the     
banquet table laughing and hear the music of the lute and fife drift across the
hall, nearly drowned out by the noise of the feasters. But those days have long
since passed. You can leave this room to the south or to the west.             
END_ROOM_DESCR

ROOM 45  ; Kitchen
Kitchen
EAST 44  ; Banquet Hall
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 45  ; Kitchen
You have entered the kitchen of the castle. You can tell this by the reminants 
of a large cooking pot sitting over an open fire pit. Other then that it would 
be hard to tell what this room was. The only exit is to the east.              
END_ROOM_DESCR

ROOM 46  ; Courtyard
Courtyard
NORTH 47  ; Throne Room
SOUTH 33  ; Inside Castle Gate
EAST 41  ; East Hall
WEST 35  ; West Hall
NORTHEAST 42  ; East Hall
NORTHWEST 36  ; West Hall
SOUTHEAST 40  ; East Hall
SOUTHWEST 34  ; West Hall
END_ROOM

ROOM_DESCR 46  ; Courtyard
This is the large and once grand courtyard of the castle that now lays in      
ruins. The whole area is covered with weeds and the walls have ivy and moss all
over them. Apparently the gardener hasn't been doing his job. To the south is  
the castle gate. In all other directions you can enter the castle.             
END_ROOM_DESCR

ROOM 47  ; Throne Room
Throne Room
SOUTH 46  ; Courtyard
EAST 42  ; East Hall
WEST 36  ; West Hall
END_ROOM

ROOM_DESCR 47  ; Throne Room
When you enter this room you are overwhelmed by its size and granduer. Here is 
where the Lord and Lady of the castle held audience. Its a very large open room
with a 25 to 30 foot ceiling. At the north end of the room is a large golden   
throne and next to it on the right is a smaller throne. You can still make out 
the remains of a red carpet running from the south of the room to the throne   
pedestal. The most impressive thing about this room, however, is the huge      
tapestry that covers the entire north wall. You find it amazing that the       
massive thing is still in one piece. It seems to depict the life of one knight,
who you would guess was the Lord of the castle. You can leave the throne room  
to the west or the the east, and you can enter the courtyard to the south.     
END_ROOM_DESCR

NOUN 248  ; HUGE TAPESTRY
TAPESTRY
HUGE
INVISIBLE
LOCATION 47  ; Throne Room
UNMOVABLE
END_NOUN

NOUN_DESCR 248  ; HUGE TAPESTRY
The tapestry is truly awesome. It's huge, covering the entire north wall. It   
depicts the life of the Lord of the castle.                                    
END_NOUN_DESCR

ROOM 48  ; Tower Base
Tower Base
EAST 34  ; West Hall
UP 52  ; Guard's Quarters
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 48  ; Tower Base
This is the base of the southwest tower of the castle. A large spiral staircase
built into the wall goes up into darkness. You can reenter the castle to the   
east.                                                                          
END_ROOM_DESCR

ROOM 49  ; Tower Base
Tower Base
SOUTHEAST 36  ; West Hall
UP 53  ; Guard's Quarters
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 49  ; Tower Base
This is the base of the northwest tower of the castle. A large spiral staircase
built into the wall goes up into darkness. You can reenter the castle to the   
southeast.                                                                     
END_ROOM_DESCR

ROOM 50  ; Tower Base
Tower Base
SOUTHWEST 42  ; East Hall
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 50  ; Tower Base
This is the base of the northeast tower of the castle. A large spiral staircase
was once built into the wall but has completely crumbled, making it impossible 
to go up. You can reenter the castle to the southwest.                         
END_ROOM_DESCR

ROOM 51  ; Tower Base
Tower Base
WEST 40  ; East Hall
UP 55  ; Guard's Quarters
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 51  ; Tower Base
This is the base of the southeast tower of the castle. A large spiral staircase
built into the wall goes up into darkness. You can reenter the castle to the   
west.                                                                          
END_ROOM_DESCR

ROOM 52  ; Guard's Quarters
Guard's Quarters
UP 56  ; Top of Tower
DOWN 48  ; Tower Base
END_ROOM

ROOM_DESCR 52  ; Guard's Quarters
This room appears to be the guard's quarters for the southwest tower. A rotting
cot and footlocker, both of which are totally useless, lie in one corner.      
A large spiral staircase built into the wall goes both up and down.            
END_ROOM_DESCR

ROOM 53  ; Guard's Quarters
Guard's Quarters
DOWN 49  ; Tower Base
END_ROOM

ROOM_DESCR 53  ; Guard's Quarters
This room appears to be the guard's quarters for the northwest tower. A rotting
cot and footlocker, both of which are totally useless, lie in one corner.      
A large spiral staircase built into the wall goes down, but the part that went 
up has fallen down making travel in that direction impossible.                 
END_ROOM_DESCR

ROOM 54  ; Guard's Quarters
Guard's Quarters
UP 58  ; Top of Tower
DOWN 50  ; Tower Base
END_ROOM

ROOM_DESCR 54  ; Guard's Quarters
This room appears to be the guard's quarters for the northeast tower. A rotting
cot and footlocker, both of which are totally useless, lie in one corner.      
A large spiral staircase built into the wall goes up, but the part that went   
down has fallen apart. You could probably climb down, but I doubt you could get
back up again.                                                                 
END_ROOM_DESCR

NOUN 201  ; SILVER COIN
COIN
SILVER
There is a silver coin here.
LOCATION 54  ; Guard's Quarters
READABLE
NOUN_SYNONYMS  COIN   WRITING  
END_NOUN

NOUN_DESCR 201  ; SILVER COIN
It is a small silver coin with some writing on it.                             
END_NOUN_DESCR

TEXT 201  ; SILVER COIN
"5 froons"                                                                     
END_TEXT

ROOM 55  ; Guard's Quarters
Guard's Quarters
UP 59  ; Top of Tower
DOWN 51  ; Tower Base
END_ROOM

ROOM_DESCR 55  ; Guard's Quarters
This room appears to be the guard's quarters for the southeast tower. A rotting
cot and footlocker, both of which are totally useless, lie in one corner.      
A large spiral staircase built into the wall goes both up and down.            
END_ROOM_DESCR

ROOM 56  ; Top of Tower
Top of Tower
NORTH 57  ; Top of Tower
EAST 59  ; Top of Tower
DOWN 52  ; Guard's Quarters
END_ROOM

ROOM_DESCR 56  ; Top of Tower
You are standing on the top of the southwest tower of the castle. From this    
vantage you have a very impressive view of the surrounding countryside. Not to 
far to the south is a small village, and further south of that is another      
mountain range. A staircase leads back down into the tower. You can also travel
east or north along the top of the castle wall.                                
END_ROOM_DESCR

ROOM 57  ; Top of Tower
Top of Tower
SOUTH 56  ; Top of Tower
EAST 58  ; Top of Tower
DOWN 53  ; Guard's Quarters
END_ROOM

ROOM_DESCR 57  ; Top of Tower
You are standing on the top of the northwest tower of the castle. From this    
vantage you have a very impressive view of the surrounding countryside. Not to 
far to the south is a small village, and further south of that is another      
mountain range. The staircase that lead back down into the tower has crumbled, 
although you could climb down. You wouldn't be able to come back up though.    
You can also travel east or south along the top of the castle wall.            
END_ROOM_DESCR

ROOM 58  ; Top of Tower
Top of Tower
WEST 57  ; Top of Tower
DOWN 54  ; Guard's Quarters
END_ROOM

ROOM_DESCR 58  ; Top of Tower
You are standing on the top of the northeast tower of the castle. From this    
vantage you have a very impressive view of the surrounding countryside. Not to 
far to the south is a small village, and further south of that is another      
mountain range. A staircase leads back down into the tower. You can also travel
west along the top of the castle wall, but a section of the wall to the south  
has crumbled making it impossible to walk that way.                            
END_ROOM_DESCR

ROOM 59  ; Top of Tower
Top of Tower
WEST 56  ; Top of Tower
DOWN 55  ; Guard's Quarters
END_ROOM

ROOM_DESCR 59  ; Top of Tower
You are standing on the top of the southeast tower of the castle. From this    
vantage you have a very impressive view of the surrounding countryside. Not to 
far to the south is a small village, and further south of that is another      
mountain range. A staircase leads back down into the tower. You can also travel
west along the top of the castle wall, but a section of the wall to the north  
has crumbled making it impossible to walk that way.                            
END_ROOM_DESCR

ROOM 60  ; Secret Staircase
Secret Staircase
DOWN 61  ; Basement Hall
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 60  ; Secret Staircase
You seem to have discovered a secret staircase behind the tapestry. A long     
spiral staircase winds down into the darkness. You can also leave to the south.
END_ROOM_DESCR

ROOM 61  ; Basement Hall
Basement Hall
NORTH 63  ; Dungeon
SOUTH 62  ; Treasure Room
UP 60  ; Secret Staircase
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 61  ; Basement Hall
You have entered a damp and musty hallway. Moss grows in small sickly patches  
on the wet, rough-hewn walls. A spiral staircase leads up, and rooms lie to    
both the north and south.                                                      
END_ROOM_DESCR

ROOM 62  ; Treasure Room
Treasure Room
NORTH 61  ; Basement Hall
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 62  ; Treasure Room
You are presently in a large, empty room. If it wasn't for the massive,        
six-inch thick, rusted steel door lying on the floor suggesting that this was  
the treasure room, you would have no idea what this place was for.             
Unfortunately, it seems that someone else has beaten you to the treasure. The  
only exit is to the north.                                                     
END_ROOM_DESCR

ROOM 63  ; Dungeon
Dungeon
NORTH 65  ; Cell
SOUTH 61  ; Basement Hall
EAST 64  ; Cell
WEST 66  ; Cell
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 63  ; Dungeon
The manacles on the wall and the iron maiden in the corner give you the        
impression that this was the dungeon. There are cells to the west, north,      
and east but the cell doors have long since rusted away. You can leave the     
dungeon to the south.                                                          
END_ROOM_DESCR

ROOM 64  ; Cell
Cell
WEST 63  ; Dungeon
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 64  ; Cell
You are in the east cell of the dungeon. It is completely empty except for a   
wooden bench along the east wall. You can enter the dungeon to the west.       
END_ROOM_DESCR

NOUN 242  ; WOODEN BENCH
BENCH
WOODEN
There is a wooden bench here.
LOCATION 64  ; Cell
UNMOVABLE
END_NOUN

NOUN_DESCR 242  ; WOODEN BENCH
It looks like a wooden bench.                                                  
END_NOUN_DESCR

ROOM 65  ; Cell
Cell
SOUTH 63  ; Dungeon
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 65  ; Cell
You are in the north cell of the dungeon. It is completely empty except for a  
small bench along the north wall. You can enter the dungeon to the south.      
END_ROOM_DESCR

NOUN 243  ; SMALL BENCH
BENCH
SMALL
There is a small bench here.
LOCATION 65  ; Cell
UNMOVABLE
END_NOUN

NOUN_DESCR 243  ; SMALL BENCH
It looks like a small bench.                                                   
END_NOUN_DESCR

ROOM 66  ; Cell
Cell
EAST 63  ; Dungeon
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 66  ; Cell
You are in the west cell of the dungeon. It is completely empty except for a   
stone bench along the west wall. You can enter the dungeon to the east.        
END_ROOM_DESCR

NOUN 244  ; STONE BENCH
BENCH
STONE
There is a stone bench here, built into the wall.
LOCATION 66  ; Cell
UNMOVABLE
END_NOUN

NOUN_DESCR 244  ; STONE BENCH
It looks like a stone bench.                                                   
END_NOUN_DESCR

ROOM 67  ; Secret Workshop
Secret Workshop
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 67  ; Secret Workshop
You have entered a workshop of some sort. A large worktable sits in the center 
of the room and on it lies all sorts of strange devices including glass vials, 
tubes, and a small cauldron, all of which are broken. The only exit is to the  
north.                                                                         
END_ROOM_DESCR

NOUN 245  ; RECTANGULAR BOX
BOX
RECTANGULAR
There is a rectangular box here.
LOCATION 67  ; Secret Workshop
POSITION  on the worktable 
WEIGHT 5
SIZE 5
CLOSABLE
END_NOUN

NOUN_DESCR 245  ; RECTANGULAR BOX
Its a small rectangular wooden box a little over a foot long and about two     
inches high and wide.                                                          
END_NOUN_DESCR

NOUN 246  ; MAGIC WAND
WAND
MAGIC
There is a magic wand here.
LOCATION 245  ; RECTANGULAR BOX
SIZE 3
READABLE
NOUN_SYNONYMS  WAND   RUNES  
END_NOUN

NOUN_DESCR 246  ; MAGIC WAND
It is a thin straight wooden stick about 1 foot long. Along the side strange   
runes are written.                                                             
END_NOUN_DESCR

TEXT 246  ; MAGIC WAND
???                                                                            
END_TEXT

NOUN 247  ; LEAD BRICK
BRICK
LEAD
There is a lead brick here.
LOCATION 67  ; Secret Workshop
POSITION  on the worktable 
WEIGHT 100
SIZE 15
END_NOUN

NOUN_DESCR 247  ; LEAD BRICK
It is a brick made entirely of lead. As you can imagine, it is very heavy.     
END_NOUN_DESCR

NOUN 249  ; LARGE WORKTABLE
WORKTABLE
LARGE
There is a large worktable here.
LOCATION 67  ; Secret Workshop
UNMOVABLE
END_NOUN

NOUN_DESCR 249  ; LARGE WORKTABLE
It's a large worktable, covered with the stains and burns of many experiments. 
END_NOUN_DESCR

ROOM 68  ; Cave Entrance
Cave Entrance
NORTH 2  ; Crossroads
SOUTH 69  ; Dragon's Lair
END_ROOM

ROOM_DESCR 68  ; Cave Entrance
You are standing at the entrace of a very large cave which lies to the south.  
The opening is perhaps 40 feet high and 30 feet wide and streaches far back    
into the darkness. You can also go north from here.                            
END_ROOM_DESCR

ROOM 69  ; Dragon's Lair
Dragon's Lair
NORTH 68  ; Cave Entrance
EAST 70  ; Tunnel
END_ROOM

ROOM_DESCR 69  ; Dragon's Lair
You have entered a grand cavern, the ceiling of which is beyond sight. One of  
the first things that catch your eye is the huge mound of gold and gems and    
other priceless treasures that lie in the center of the cavern. The other thing
to catch your eye is the huge, very old, very mean looking red dragon that is  
on top of the mound. As you stand there gaping, the dragon glances in your     
direction and then goes back to what he was doing. Apparently you're not worth 
the effort. There are exits to the north and east.                             
END_ROOM_DESCR

CREATURE 315  ; RED DRAGON
DRAGON
RED
INVISIBLE
LOCATION 69  ; Dragon's Lair
MAN
END_CREATURE

CREATURE_DESCR 315  ; RED DRAGON
This is truly an awesome dragon. Huge. At least 50 feet long and 20 feet high  
with huge fire-red scales covering his whole body and muscles rippling from    
beneath them. He sits atop an impressive mound of treasure, and at its base    
are the bones of those who must have gotten on the dragon's bad side.          
END_CREATURE_DESCR

ROOM 70  ; Tunnel
Tunnel
EAST 71  ; Tunnel
WEST 69  ; Dragon's Lair
LIGHT 1  ; Any light will do
POINTS 2
END_ROOM

ROOM_DESCR 70  ; Tunnel
You are in small, dark, muddy, east-west tunnel.                               
END_ROOM_DESCR

ROOM 71  ; Tunnel
Tunnel
EAST 72  ; Ruins
WEST 70  ; Tunnel
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 71  ; Tunnel
You are in small, dark, muddy, east-west tunnel.                               
END_ROOM_DESCR

ROOM 72  ; Ruins
Ruins
SOUTH 73  ; Bank
WEST 71  ; Tunnel
SOUTHEAST 75  ; Chasm's Brink
END_ROOM

ROOM_DESCR 72  ; Ruins
You are in the ruins (draw 2 adventure cards) of a small city. Most of the     
buildings have completely crumbled and rubble lies everywhere. The only        
building that seems to have withstood the test of time lies to the south.      
A small path leads southeast out of the dead town, and you can enter a small   
tunnel to the west.                                                            
END_ROOM_DESCR

ROOM 73  ; Bank
Bank
NORTH 72  ; Ruins
END_ROOM

ROOM_DESCR 73  ; Bank
You are in a small room that, from what's left of the decor, you would guess   
was once a bank. To the south is a huge iron door, which is closed. You guess  
that the bank vault is behind it. You can leave the bank to the north.         
END_ROOM_DESCR

NOUN 253  ; IRON DOOR
DOOR
IRON
INVISIBLE
LOCATION 73  ; Bank
UNMOVABLE
NOUN_SYNONYMS  DOOR   VAULT  
END_NOUN

NOUN_DESCR 253  ; IRON DOOR
It's a huge iron door, shut and sealed tight. There is no way to open it.      
END_NOUN_DESCR

ROOM 74  ; Vault
Vault
LIGHT 1  ; Any light will do
POINTS 2
END_ROOM

ROOM_DESCR 74  ; Vault
Steel walls and safety deposit boxes tell you that this was once a bank vault. 
A quick glance tells you that everything of value was taken out of here long   
ago. Unfortunately, the vault door has collapsed leaving you trapped in here.  
END_ROOM_DESCR

NOUN 254  ; MAGIC AMULET
AMULET
MAGIC
There is a magic amulet here.
LOCATION 74  ; Vault
WEARABLE
READABLE
NOUN_SYNONYMS  AMULET   SYMBOLS  
END_NOUN

NOUN_DESCR 254  ; MAGIC AMULET
It's a finely crafted amulet, with strange symbols on both sides. You get the  
strong impression that it's magical, but what it does is beyond you.           
END_NOUN_DESCR

TEXT 254  ; MAGIC AMULET
Unfortunately, the symbols are just symbols that have no meaning to you, even  
with the magic glasses on.                                                     
END_TEXT

ROOM 75  ; Chasm's Brink
Chasm's Brink
NORTHWEST 72  ; Ruins
END_ROOM

ROOM_DESCR 75  ; Chasm's Brink
You are standing at the edge of a wide chasm. The rift runs east-west as far as
you can see and is perhaps 300 feet wide and 500 feet deep. Directly across    
from you on the other side of the chasm you can make out a ledge. Further to   
the west on the other side you can see a waterfall cascading down the cliff.   
A small path leads northwest from here into the ruins of a city.               
END_ROOM_DESCR

ROOM 76  ; Midair
Midair
NORTH 75  ; Chasm's Brink
SOUTH 77  ; Midair
EAST 79  ; Midair
WEST 79  ; Midair
SOUTHEAST 79  ; Midair
SOUTHWEST 79  ; Midair
UP 79  ; Midair
DOWN 79  ; Midair
END_ROOM

ROOM_DESCR 76  ; Midair
You are floating in the middle of the air over a wide chasm. The ground is     
about 500 feet below you which, needless to say, gives you a rather uneasy     
feeling. To the north is the chasm's brink and to the south is a small ledge.  
END_ROOM_DESCR

ROOM 77  ; Midair
Midair
NORTH 76  ; Midair
SOUTH 78  ; Midair
EAST 79  ; Midair
WEST 79  ; Midair
SOUTHEAST 79  ; Midair
SOUTHWEST 79  ; Midair
UP 79  ; Midair
DOWN 79  ; Midair
END_ROOM

ROOM_DESCR 77  ; Midair
You are floating in the middle of the air over a wide chasm. The ground is     
about 500 feet below you which, needless to say, gives you a rather uneasy     
feeling. To the north is the chasm's brink and to the south is a small ledge.  
END_ROOM_DESCR

ROOM 78  ; Midair
Midair
NORTH 77  ; Midair
SOUTH 80  ; Ledge
EAST 79  ; Midair
WEST 79  ; Midair
SOUTHEAST 79  ; Midair
SOUTHWEST 79  ; Midair
UP 79  ; Midair
DOWN 79  ; Midair
END_ROOM

ROOM_DESCR 78  ; Midair
You are floating in the middle of the air over a wide chasm. The ground is     
about 500 feet below you which, needless to say, gives you a rather uneasy     
feeling. To the north is the chasm's brink and to the south is a small ledge.  
END_ROOM_DESCR

ROOM 79  ; Midair
Midair
NORTH 79  ; Midair
SOUTH 79  ; Midair
EAST 79  ; Midair
WEST 79  ; Midair
SOUTHEAST 79  ; Midair
SOUTHWEST 79  ; Midair
UP 79  ; Midair
DOWN 79  ; Midair
END_ROOM

ROOM_DESCR 79  ; Midair
You are floating in the middle of the air over a wide chasm. The ground is     
about 500 feet below you which, needless to say, gives you a rather uneasy     
feeling.                                                                       
END_ROOM_DESCR

ROOM 80  ; Ledge
Ledge
SOUTH 81  ; Road
UP 81  ; Road
END_ROOM

ROOM_DESCR 80  ; Ledge
You are on a small ledge that overlooks the chasm to the north. The only way to
go from here is up the inclined cliff face to the south.                       
END_ROOM_DESCR

ROOM 81  ; Road
Road
NORTH 80  ; Ledge
EAST 82  ; Road
WEST 84  ; Road
DOWN 80  ; Ledge
END_ROOM

ROOM_DESCR 81  ; Road
You are on a section of an east-west road that runs along the south side of a  
wide chasm. You can also go down a small incline to the north.                 
END_ROOM_DESCR

ROOM 82  ; Road
Road
SOUTH 83  ; Alchemist's Hut
WEST 81  ; Road
END_ROOM

ROOM_DESCR 82  ; Road
You are on the eastern most section of an east-west road. To the south is an   
old hut, which is open.                                                        
END_ROOM_DESCR

ROOM 83  ; Alchemist's Hut
Alchemist's Hut
NORTH 82  ; Road
END_ROOM

ROOM_DESCR 83  ; Alchemist's Hut
Every last space of this tiny hut is filled with all sorts of strange devices  
and objects. As you look around you see jars filled with birds' eyes,          
grasshopper legs, and other assorted strange animal parts. Tubes and vials     
filled with odd looking and smelling liquids can be found all over the place.  
The most noticeable thing in the room, however, is a large vat filled with a   
bubbling liquid. The only exit is to the north.                                
END_ROOM_DESCR

NOUN 255  ; LARGE VAT
VAT
LARGE
There is a large vat here.
LOCATION 83  ; Alchemist's Hut
UNMOVABLE
OPEN
NOUN_SYNONYMS  VAT   CAULDRON  
END_NOUN

NOUN_DESCR 255  ; LARGE VAT
It's a large black vat, or cauldron if you prefer, typical of those used by    
witches, alchemists, and the like.                                             
END_NOUN_DESCR

NOUN 256  ; BUBBLING LIQUID
LIQUID
BUBBLING
There is a bubbling liquid here.
LOCATION 255  ; LARGE VAT
UNMOVABLE
END_NOUN

NOUN_DESCR 256  ; BUBBLING LIQUID
The liquid in the vat isn't so much a liquid as a thick tar-like syrup. Large  
bubbles come slowly to the surface and pop in thick, wet sounding bursts.      
END_NOUN_DESCR

ROOM 84  ; Road
Road
EAST 82  ; Road
WEST 85  ; Road
END_ROOM

ROOM_DESCR 84  ; Road
You are on a section of an east-west road that runs along the south side of a  
wide chasm.                                                                    
END_ROOM_DESCR

ROOM 85  ; Road
Road
EAST 84  ; Road
WEST 98  ; Bridge
END_ROOM

ROOM_DESCR 85  ; Road
You are on a section of an east-west road that runs along the south side of a  
wide chasm.                                                                    
END_ROOM_DESCR

ROOM 86  ; Dam
Dam
NORTH 98  ; Bridge
POINTS 2
END_ROOM

ROOM_DESCR 86  ; Dam
You are at the dam that is holding back the river coming from the south. With  
the dam here the river flows at a good rate. Without it, I'd hate to think what
would happen. The only way to go from here is north down the road, which turns 
sharply to the east into a bridge.                                             
END_ROOM_DESCR

NOUN 267  ; LARGE DAM
DAM
LARGE
INVISIBLE
LOCATION 86  ; Dam
UNMOVABLE
END_NOUN

NOUN_DESCR 267  ; LARGE DAM
It's a large dam made out of bricks, and it's holding back a large river from  
flooding this entire area. Now that you're looking closely at it, you notice   
that the central brick in the dam looks kind of loose.                         
END_NOUN_DESCR

ROOM 87  ; Inside the Bag
Inside the Bag
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 87  ; Inside the Bag
Well, what do you know? There is enough room for you in here. Actually, it's   
quite comfortable in here. It's very strange in here, though. The outside world
seems somewhat muted and muffled.                                              
END_ROOM_DESCR

ROOM 88  ; Inside the Bag
Inside the Bag
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 88  ; Inside the Bag
Now that the bag is closed, everything is even more subdued. You can't feel or 
hear anything from the outside world; its almost as if you're not connected to 
it anymore, or at least not in any solid way.                                  
END_ROOM_DESCR

ROOM 89  ; Chasm Bottom
Chasm Bottom
EAST 90  ; Chasm Bottom
POINTS 3
END_ROOM

ROOM_DESCR 89  ; Chasm Bottom
You have reached the bottom of the chasm (well done!). There is a very dead    
cyclops here as well. The chasm bottom is very wide, and high cliff walls keep 
you in the shadows wherever you go. The waterfall hits bottom here, and the    
river that it forms turns sharply to the west, making it impossible to go that 
way. You can explore more of the chasm floor to the east.                      
END_ROOM_DESCR

NOUN 269  ; DEAD CYCLOPS
CYCLOPS
DEAD
INVISIBLE
LOCATION 89  ; Chasm Bottom
UNMOVABLE
END_NOUN

NOUN_DESCR 269  ; DEAD CYCLOPS
It looks just like the cyclops that was guarding the bridge, and YOU killed    
him!                                                                           
END_NOUN_DESCR

ROOM 90  ; Chasm Bottom
Chasm Bottom
EAST 91  ; Chasm Bottom
WEST 89  ; Chasm Bottom
END_ROOM

ROOM_DESCR 90  ; Chasm Bottom
The chasm here is very much like it is to the west; just bare, rocky ground    
always caught in the shadows. There is more unexplored chasm to the east.      
END_ROOM_DESCR

ROOM 91  ; Chasm Bottom
Chasm Bottom
WEST 90  ; Chasm Bottom
END_ROOM

ROOM_DESCR 91  ; Chasm Bottom
This is as far east as you can go because the chasm floor becomes much too     
rocky and jagged further on. Other then that there isn't much more to tell you.
END_ROOM_DESCR

ROOM 92  ; Hallway
Hallway
NORTH 90  ; Chasm Bottom
EAST 93  ; Hallway
END_ROOM

ROOM_DESCR 92  ; Hallway
You have entered the west end of a narrow, torch-lit hallway. You can exit out 
to the chasm bottom to the north, or follow the hallway east.                  
END_ROOM_DESCR

ROOM 93  ; Hallway
Hallway
SOUTH 95  ; Guard Room
EAST 94  ; Hallway
WEST 92  ; Hallway
END_ROOM

ROOM_DESCR 93  ; Hallway
You are in the middle of a narrow, torch-lit east-west hallway. There is also  
a doorway to the south.                                                        
END_ROOM_DESCR

ROOM 94  ; Hallway
Hallway
EAST 97  ; Vartok's Lair
WEST 93  ; Hallway
END_ROOM

ROOM_DESCR 94  ; Hallway
You are in the east end of a narrow, torch-lit hallway. You can follow the     
hallway to the west, or enter the room to the east.                            
END_ROOM_DESCR

ROOM 95  ; Guard Room
Guard Room
NORTH 93  ; Hallway
EAST 96  ; Cell
END_ROOM

ROOM_DESCR 95  ; Guard Room
This is a small dimly lit guard room with a small table and stool in the       
corner. There is a small cell to the east, and through a doorway to the north  
is the hallway.                                                                
END_ROOM_DESCR

NOUN 241  ; CELL DOOR
DOOR
CELL
INVISIBLE
LOCATION 95  ; Guard Room
UNMOVABLE
CLOSABLE
LOCKABLE
LOCKED
KEY 265  ; IRON KEY
NOUN_SYNONYMS  DOOR   CELL  
END_NOUN

NOUN_DESCR 241  ; CELL DOOR
It's a typical iron bar cell door.                                             
END_NOUN_DESCR

NOUN 263  ; BEER STEIN
STEIN
BEER
There is a beer stein here.
LOCATION 95  ; Guard Room
POSITION  on the table 
WEIGHT 5
SIZE 5
OPEN
END_NOUN

NOUN_DESCR 263  ; BEER STEIN
It's a large, plain, metal beer stein.                                         
END_NOUN_DESCR

NOUN 264  ; SOME BEER
BEER
SOME
There is some beer here.
LOCATION 263  ; BEER STEIN
UNMOVABLE
DRINKABLE
END_NOUN

NOUN_DESCR 264  ; SOME BEER
It's some rather disgusting looking beer.                                      
END_NOUN_DESCR

NOUN 272  ; ROOM DOOR
DOOR
ROOM
INVISIBLE
LOCATION 95  ; Guard Room
UNMOVABLE
CLOSABLE
END_NOUN

NOUN_DESCR 272  ; ROOM DOOR
It looks just like a door.                                                     
END_NOUN_DESCR

NOUN 273  ; SMALL TABLE
TABLE
SMALL
There is a small table here.
LOCATION 95  ; Guard Room
UNMOVABLE
END_NOUN

NOUN 274  ; SMALL STOOL
STOOL
SMALL
There is a small stool here.
LOCATION 95  ; Guard Room
UNMOVABLE
END_NOUN

NOUN_DESCR 274  ; SMALL STOOL
It looks like a small stool.                                                   
It's a large pedistal, about four and a half feet high and three feet wide.    
END_NOUN_DESCR

ROOM 96  ; Cell
Cell
WEST 95  ; Guard Room
END_ROOM

ROOM_DESCR 96  ; Cell
You are in a small cell. Through the bars to the west is the guard room.       
END_ROOM_DESCR

ROOM 97  ; Vartok's Lair
Vartok's Lair
WEST 94  ; Hallway
END_ROOM

ROOM_DESCR 97  ; Vartok's Lair
You have found Vartok's inner sanctum. It is from this large and gloomy room   
Vartok plans his evil. In the center of the room bathed in light is a large    
pedistal, and on it is what you would guess is the Artifact.                   
END_ROOM_DESCR

NOUN 275  ; LARGE PEDISTAL
PEDISTAL
LARGE
INVISIBLE
LOCATION 97  ; Vartok's Lair
UNMOVABLE
END_NOUN

NOUN_DESCR 275  ; LARGE PEDISTAL
It's a large pedistal, about four and a half feet high and three feet wide.    
END_NOUN_DESCR

NOUN 276  ; ANCIENT ARTIFACT
ARTIFACT
ANCIENT
INVISIBLE
LOCATION 97  ; Vartok's Lair
UNMOVABLE
END_NOUN

NOUN_DESCR 276  ; ANCIENT ARTIFACT
The Artifact looks very old, even ancient. It's a cylinder, perhaps one foot in
diameter and two feet high, made of solid gold with absolutely no markings on i
save one; a small depression on its top. It is tarnished and is beginning to   
show signs of wear making look all the less impressive.                        
END_NOUN_DESCR

NOUN 277  ; SMALL DEPRESSION
DEPRESSION
SMALL
INVISIBLE
LOCATION 97  ; Vartok's Lair
UNMOVABLE
END_NOUN

NOUN_DESCR 277  ; SMALL DEPRESSION
Upon closer examination of the depression, you notice that it has some markings
on the inside. In fact, it looks like the reverse of your amulet!              
END_NOUN_DESCR

CREATURE 324  ; EVIL VARTOK
VARTOK
EVIL
Vartok is here, and he doesn't look pleased.
LOCATION 97  ; Vartok's Lair
MAN
END_CREATURE

CREATURE_DESCR 324  ; EVIL VARTOK
Vartok looks like a late middle-aged man, but the evil within him permeates the
room making you feel cold and uneasy.                                          
END_CREATURE_DESCR

ROOM 98  ; Bridge
Bridge
EAST 85  ; Road
WEST 86  ; Dam
END_ROOM

ROOM_DESCR 98  ; Bridge
You have come to a bridge that spans a wide river. The river is flowing from   
the south to the north, and just north of you it cascades over the cliff in a  
truely magnificent waterfall. A road goes east from here, and just past the    
bridge to the west, the road makes a sharp turn to the south. The only         
complication is the giant cyclops in front of you that looks as if he means    
buisness.                                                                      
END_ROOM_DESCR

CREATURE 316  ; GIANT CYCLOPS
CYCLOPS
GIANT
There is a giant cyclops here, guarding the bridge.
LOCATION 98  ; Bridge
MAN
END_CREATURE

CREATURE_DESCR 316  ; GIANT CYCLOPS
If it wasn't bad enough meeting a cyclops, (who are usually nothing but        
trouble) this one has to be a giant one. He is at least 30 feet tall and       
has the proportions of a well built man. He is wearing nothing but a loin      
cloth, and I'd hate to imagine what's under it.                                
END_CREATURE_DESCR

ROOM 99  ; Temple Garden
Temple Garden
SOUTH 11  ; Temple of Athena
SOUTHEAST 10  ; Outside Temple
SOUTHWEST 10  ; Outside Temple
END_ROOM

ROOM_DESCR 99  ; Temple Garden
This is the very pleasant garden of the temple. The scent of fresh flowers     
drifts across the air. In the center of the garden is a beautiful fountain.    
You can enter the temple to the south, or walk around the temple to the        
southeast or southwest.                                                        
END_ROOM_DESCR

NOUN 232  ; BEAUTIFUL FOUNTAIN
FOUNTAIN
BEAUTIFUL
INVISIBLE
LOCATION 99  ; Temple Garden
UNMOVABLE
OPEN
END_NOUN

NOUN_DESCR 232  ; BEAUTIFUL FOUNTAIN
It is exquisitly crafted fountain with a statue of Athena in the center. The   
water shoots up high above her and falls like a water umbrella over her.       
END_NOUN_DESCR

ROOM 100  ; Bank
Bank
SOUTH 74  ; Vault
END_ROOM

ROOM_DESCR 100  ; Bank
You are in a small room that, from what's left of the decor, you would guess   
was once a bank. To the south are the blasted remains of the iron door, which  
now grant easy access into the vault. You can leave the bank to the north.     
END_ROOM_DESCR

ROOM 101  ; Bank
Bank
END_ROOM

ROOM_DESCR 101  ; Bank
You are in a small room that, from what's left of the decor, you would guess   
was once a bank. To the south are the remains of the collapsed vault entrance, 
making it impossible to go back in. You can leave the bank to the north.       
END_ROOM_DESCR

ROOM 102  ; Alchemist's Hut
Alchemist's Hut
END_ROOM

ROOM_DESCR 102  ; Alchemist's Hut
Every last space of this tiny hut is filled with all sorts of strange devices  
and objects. As you look around you see jars filled with birds' eyes,          
grasshopper legs, and other assorted strange animal parts. Tubes and vials     
filled with odd looking and smelling liquids can be found all over the place.  
The most noticeable thing in the room, however, is a large vat. The only exit  
is to the north.                                                               
END_ROOM_DESCR


REM NOW LIST NOWHERE ITEMS AND CREATURES

NOUN 202  ; ELECTRUM COIN
COIN
ELECTRUM
There is a electrum coin here.
LOCATION 0  ; Nowhere
READABLE
NOUN_SYNONYMS  COIN   WRITING  
END_NOUN

NOUN_DESCR 202  ; ELECTRUM COIN
It is a small electrum coin with some writing on it.                           
END_NOUN_DESCR

TEXT 202  ; ELECTRUM COIN
"10 froons"                                                                    
END_TEXT

NOUN 204  ; PLATINUM COIN
COIN
PLATINUM
There is a platinum coin here.
LOCATION 0  ; Nowhere
READABLE
NOUN_SYNONYMS  COIN   WRITING  
END_NOUN

NOUN_DESCR 204  ; PLATINUM COIN
It is a small platinum coin with some writing on it.                           
END_NOUN_DESCR

TEXT 204  ; PLATINUM COIN
"50 froons"                                                                    
END_TEXT

NOUN 210  ; PALACE CHALICE
CHALICE
PALACE
There is a chalice of wine here.
LOCATION 0  ; Nowhere
WEIGHT 5
SIZE 5
DRINKABLE
NOUN_SYNONYMS  CHALICE   WINE  
END_NOUN

NOUN_DESCR 210  ; PALACE CHALICE
It's a little crystal chalice with the figure of a palace.                     
END_NOUN_DESCR

NOUN 211  ; DRAGON FLAGON
FLAGON
DRAGON
There is a flagon of ale here.
LOCATION 0  ; Nowhere
WEIGHT 5
SIZE 5
DRINKABLE
NOUN_SYNONYMS  FLAGON   ALE  
END_NOUN

NOUN_DESCR 211  ; DRAGON FLAGON
It's an ordinary flagon with the figure of a dragon.                           
END_NOUN_DESCR

NOUN 212  ; PESTLE VESSEL
VESSEL
PESTLE
There is a vessel of mead here.
LOCATION 0  ; Nowhere
WEIGHT 5
SIZE 5
DRINKABLE
NOUN_SYNONYMS  VESSEL   MEAD  
END_NOUN

NOUN_DESCR 212  ; PESTLE VESSEL
It's a stout and sturdy vessel with a quite distinctive pestle.                
END_NOUN_DESCR

NOUN 213  ; SMALL DAGGER
DAGGER
SMALL
There is a small dagger here.
LOCATION 0  ; Nowhere
WEIGHT 10
SIZE 10
END_NOUN

NOUN_DESCR 213  ; SMALL DAGGER
It looks alot like a dagger.                                                   
END_NOUN_DESCR

NOUN 214  ; SHORT SWORD
SWORD
SHORT
There is a short sword here.
LOCATION 0  ; Nowhere
WEIGHT 15
SIZE 15
END_NOUN

NOUN_DESCR 214  ; SHORT SWORD
It looks alot like a short sword.                                              
END_NOUN_DESCR

NOUN 215  ; LONG SWORD
SWORD
LONG
There is a long sword here.
LOCATION 0  ; Nowhere
WEIGHT 25
SIZE 25
END_NOUN

NOUN_DESCR 215  ; LONG SWORD
It looks alot like a long sword.                                               
END_NOUN_DESCR

NOUN 216  ; LIGHT ROCK
ROCK
LIGHT
There is a light rock here.
LOCATION 0  ; Nowhere
WEIGHT 5
SIZE 5
IS_LIGHT
ON
NOUN_SYNONYMS  ROCK   STONE  
END_NOUN

NOUN_DESCR 216  ; LIGHT ROCK
It is a small, perfectly spherical stone that gives off a soft, warm glow.     
END_NOUN_DESCR

NOUN 217  ; HEALING POTION
POTION
HEALING
There is a healing potion here.
LOCATION 225  ; CLEAR VIAL
WEIGHT 5
SIZE 5
UNMOVABLE
DRINKABLE
NOUN_SYNONYMS  POTION   FLUID  
END_NOUN

NOUN_DESCR 217  ; HEALING POTION
It looks like a milky white fluid.                                             
END_NOUN_DESCR

NOUN 218  ; HOLDING BAG
BAG
HOLDING
There is a bag of holding here.
LOCATION 0  ; Nowhere
WEIGHT 5
SIZE 10
CLOSABLE
END_NOUN

NOUN_DESCR 218  ; HOLDING BAG
The bag itself, on the outside anyway, it about the size of a large belt pouch.
Inside, however, it is the size of a small room. How this is accomplished your 
not sure, but it definitely seems to be the case. The bag can also open up very
wide, allowing even large objects to fit through the opening.                  
END_NOUN_DESCR

NOUN 219  ; PROTECTION RING
RING
PROTECTION
There is a ring of protection here.
LOCATION 0  ; Nowhere
WEARABLE
END_NOUN

NOUN_DESCR 219  ; PROTECTION RING
It is a small, finely crafted gold ring, with engravings and inlaid jewels.    
END_NOUN_DESCR

NOUN 220  ; CHOCOLATE CAKE
CAKE
CHOCOLATE
There is a chocolate cake here.
LOCATION 0  ; Nowhere
WEIGHT 3
SIZE 3
EDIBLE
END_NOUN

NOUN_DESCR 220  ; CHOCOLATE CAKE
This a large, rich, deep chocolate cake. Chocolate to the core, with a luscious
chocolate pudding filling. It certainly looks worth every penny (or froon as   
the case may be).                                                              
END_NOUN_DESCR

NOUN 221  ; APPLE STRUDEL
STRUDEL
APPLE
There is an apple strudel here.
LOCATION 0  ; Nowhere
WEIGHT 2
SIZE 2
EDIBLE
END_NOUN

NOUN_DESCR 221  ; APPLE STRUDEL
It is a delicious looking apple strudel that would make the perfect light      
breakfast with a cup of coffee.                                                
END_NOUN_DESCR

NOUN 222  ; STRAWBERRY TART
TART
STRAWBERRY
There is a strawberry tart here.
LOCATION 0  ; Nowhere
WEIGHT 2
SIZE 2
EDIBLE
END_NOUN

NOUN_DESCR 222  ; STRAWBERRY TART
The tart looks very appetizing, and is not so big that it would fill you up,   
but its enough to make a good snack.                                           
END_NOUN_DESCR

NOUN 223  ; CORN MUFFIN
MUFFIN
CORN
There is a corn muffin here.
LOCATION 0  ; Nowhere
EDIBLE
END_NOUN

NOUN_DESCR 223  ; CORN MUFFIN
For a corn muffin it's on the large size. It was just baked so it's still nice 
and warm. It should be delicious.                                              
END_NOUN_DESCR

NOUN 224  ; ADVENTURER'S KIT
KIT
ADVENTURER'S
There certainly isn't an adventurer's kit here!
LOCATION 0  ; Nowhere
END_NOUN

NOUN_DESCR 224  ; ADVENTURER'S KIT
Not needed.                                                                    
END_NOUN_DESCR

NOUN 225  ; CLEAR VIAL
VIAL
CLEAR
There is a clear vial here.
LOCATION 0  ; Nowhere
WEIGHT 5
SIZE 5
CLOSABLE
END_NOUN

NOUN_DESCR 225  ; CLEAR VIAL
Its a small clear vial made out of crystal.                                    
END_NOUN_DESCR

NOUN 228  ; HOLY WATER
WATER
HOLY
There is a vial of holy water here.
LOCATION 0  ; Nowhere
WEIGHT 5
SIZE 5
NOUN_SYNONYMS  WATER   VIAL  
END_NOUN

NOUN_DESCR 228  ; HOLY WATER
It is a small vial of clear water, and according to the cleric that gave it    
to you, it's holy.                                                             
END_NOUN_DESCR

NOUN 230  ; HUGE DIAMOND
DIAMOND
HUGE
There is a huge diamond here.
LOCATION 0  ; Nowhere
WEIGHT 5
SIZE 10
END_NOUN

NOUN_DESCR 230  ; HUGE DIAMOND
You've heard of the Hope diamond? This is bigger.                              
END_NOUN_DESCR

NOUN 233  ; GREEN VIAL
VIAL
GREEN
There is a green vial here.
LOCATION 261  ; SECRET NICHE
WEIGHT 5
SIZE 5
READABLE
CLOSABLE
NOUN_SYNONYMS  VIAL   LABEL  
END_NOUN

NOUN_DESCR 233  ; GREEN VIAL
It is a small green vial with a label that has some writing on it.             
END_NOUN_DESCR

TEXT 233  ; GREEN VIAL
???                                                                            
END_TEXT

NOUN 234  ; GREEN POTION
POTION
GREEN
There is a green potion here.
LOCATION 233  ; GREEN VIAL
UNMOVABLE
DRINKABLE
END_NOUN

NOUN_DESCR 234  ; GREEN POTION
It look like a potion. A green potion.                                         
END_NOUN_DESCR

NOUN 235  ; MAGIC GEM
GEM
MAGIC
There is a magic gem here.
LOCATION 0  ; Nowhere
WEIGHT 3
SIZE 3
END_NOUN

NOUN_DESCR 235  ; MAGIC GEM
It's a small red gem, probably a ruby. According to the princess it's magical. 
END_NOUN_DESCR

NOUN 236  ; RED VIAL
VIAL
RED
There is a red vial here.
LOCATION 261  ; SECRET NICHE
WEIGHT 5
SIZE 5
READABLE
CLOSABLE
NOUN_SYNONYMS  VIAL   LABEL  
END_NOUN

NOUN_DESCR 236  ; RED VIAL
It is a small red vial with a label that has some writing on it.               
END_NOUN_DESCR

TEXT 236  ; RED VIAL
???                                                                            
END_TEXT

NOUN 237  ; RED POTION
POTION
RED
There is a red potion here.
LOCATION 236  ; RED VIAL
UNMOVABLE
DRINKABLE
END_NOUN

NOUN_DESCR 237  ; RED POTION
It look like a potion. A red potion.                                           
END_NOUN_DESCR

NOUN 238  ; GOLD STATUETTE
STATUETTE
GOLD
There is a gold statuette here.
LOCATION 0  ; Nowhere
WEIGHT 7
SIZE 5
NOUN_SYNONYMS  STATUETTE   STATUE  
END_NOUN

NOUN_DESCR 238  ; GOLD STATUETTE
It is a small statuette of what you think is a griffin, and it's made entirely 
of gold.                                                                       
END_NOUN_DESCR

NOUN 239  ; BLUE VIAL
VIAL
BLUE
There is a blue vial here.
LOCATION 261  ; SECRET NICHE
WEIGHT 5
SIZE 5
READABLE
CLOSABLE
NOUN_SYNONYMS  VIAL   LABEL  
END_NOUN

NOUN_DESCR 239  ; BLUE VIAL
It is a small blue vial with a label that has some writing on it.              
END_NOUN_DESCR

TEXT 239  ; BLUE VIAL
???                                                                            
END_TEXT

NOUN 240  ; BLUE POTION
POTION
BLUE
There is a blue potion here.
LOCATION 239  ; BLUE VIAL
UNMOVABLE
DRINKABLE
END_NOUN

NOUN_DESCR 240  ; BLUE POTION
It look like a potion. A blue potion.                                          
END_NOUN_DESCR

NOUN 251  ; SMALL CASE
CASE
SMALL
There is a small case here.
LOCATION 0  ; Nowhere
WEIGHT 3
SIZE 2
CLOSABLE
END_NOUN

NOUN_DESCR 251  ; SMALL CASE
It is a small case used for carrying glasses.                                  
END_NOUN_DESCR

NOUN 252  ; STRANGE GLASSES
GLASSES
STRANGE
There is a pair of strange glasses here.
LOCATION 251  ; SMALL CASE
SIZE 2
WEARABLE
PLURAL
END_NOUN

NOUN_DESCR 252  ; STRANGE GLASSES
They look like a pair of very unstylish glasses, with large, thick lenses and  
ugly green wire rims.                                                          
END_NOUN_DESCR

NOUN 257  ; GOLD BRICK
BRICK
GOLD
There is a gold brick here.
LOCATION 0  ; Nowhere
WEIGHT 100
SIZE 15
END_NOUN

NOUN_DESCR 257  ; GOLD BRICK
The brick looks remarkably like the lead brick you had, only this one is made  
out of solid gold!                                                             
END_NOUN_DESCR

NOUN 260  ; CENTRAL BRICK
BRICK
CENTRAL
There is a central brick here.
LOCATION 0  ; Nowhere
END_NOUN

NOUN_DESCR 260  ; CENTRAL BRICK
It's a regular type brick, and it's central to the dam construction.           
END_NOUN_DESCR

NOUN 261  ; SECRET NICHE
NICHE
SECRET
There is a secret niche here.
LOCATION 0  ; Nowhere
UNMOVABLE
OPEN
END_NOUN

NOUN_DESCR 261  ; SECRET NICHE
It is a small recess in the wall hidden behind the oak cabinet.                
END_NOUN_DESCR

NOUN 262  ; DEAD JAILOR
JAILOR
DEAD
There is a dead jailor here.
LOCATION 0  ; Nowhere
UNMOVABLE
END_NOUN

NOUN_DESCR 262  ; DEAD JAILOR
The jailor is very fat and ugly, and now very dead.                            
END_NOUN_DESCR

NOUN 265  ; IRON KEY
KEY
IRON
There is an iron key here.
LOCATION 0  ; Nowhere
WEIGHT 3
SIZE 2
END_NOUN

NOUN_DESCR 265  ; IRON KEY
It's a large old-fashioned iron key.                                           
END_NOUN_DESCR

NOUN 268  ; BROKEN DAM
DAM
BROKEN
INVISIBLE
LOCATION 0  ; Nowhere
UNMOVABLE
END_NOUN

NOUN_DESCR 268  ; BROKEN DAM
It's a large dam made out of bricks, and it's holding back a large river from  
flooding this entire area. The central brick is missing and water is pouring   
out very rapidly. It looks like the whole dam will come crashing down real     
soon.                                                                          
END_NOUN_DESCR

NOUN 270  ; SOUTH WALL
WALL
SOUTH
INVISIBLE
LOCATION 0  ; Nowhere
UNMOVABLE
END_NOUN

NOUN_DESCR 270  ; SOUTH WALL
Although the south wall is covered in shadow, you do detect a slight outline of
a door in the cliff wall.                                                      
END_NOUN_DESCR

NOUN 271  ; CLIFF DOOR
DOOR
CLIFF
Hidden in the shadows of the southern cliff wall is a door.
LOCATION 0  ; Nowhere
UNMOVABLE
CLOSABLE
END_NOUN

NOUN_DESCR 271  ; CLIFF DOOR
It's barely detectable in the cliff wall, but it's definitely a door.          
END_NOUN_DESCR

NOUN 278  ; GLOWING AMULET
AMULET
GLOWING
There is a glowing amulet here.
LOCATION 0  ; Nowhere
WEARABLE
READABLE
NOUN_SYNONYMS  AMULET   SYMBOLS  
END_NOUN

NOUN_DESCR 278  ; GLOWING AMULET
It's a finely crafted amulet, with strange symbols on both sides. It's glowing 
brightly and is pulsating with magical energy.                                 
END_NOUN_DESCR

TEXT 278  ; GLOWING AMULET
Unfortunately, the symbols are just symbols that have no meaning to you, even  
with the magic glasses on.                                                     
END_TEXT

CREATURE 305  ; SKEEVY BANDITS
BANDITS
SKEEVY
There are three skeevy bandits here.
LOCATION 0  ; Nowhere
MAN
CREATURE_SYNONYMS  BANDITS   BANDIT  
END_CREATURE

CREATURE_DESCR 305  ; SKEEVY BANDITS
The bandits are particulary nasty and skeevy looking, and aren't too thrilled  
with your company. Two of them stand ready to fight you and your companion,    
while the last one is holding a beautiful damsel (in distress, if you couldn't 
guess) with a knife to her throat.                                             
END_CREATURE_DESCR

CREATURE 306  ; SKEEVY BANDITS
BANDITS
SKEEVY
There are four skeevy bandits here.
LOCATION 0  ; Nowhere
MAN
CREATURE_SYNONYMS  BANDITS   BANDIT  
END_CREATURE

CREATURE_DESCR 306  ; SKEEVY BANDITS
The bandits are particulary nasty and skeevy looking, and aren't too thrilled  
with your company. Three of them stand ready to fight you and your companions, 
while the last one is holding a beautiful damsel (in distress, if you couldn't 
guess) with a knife to her throat.                                             
END_CREATURE_DESCR

CREATURE 307  ; SKEEVY BANDITS
BANDITS
SKEEVY
There are five skeevy bandits here.
LOCATION 0  ; Nowhere
MAN
CREATURE_SYNONYMS  BANDITS   BANDIT  
END_CREATURE

CREATURE_DESCR 307  ; SKEEVY BANDITS
The bandits are particulary nasty and skeevy looking, and aren't too thrilled  
with your company. Four of them stand ready to fight you and your companions,  
while the last one is holding a beautiful damsel (in distress, if you couldn't 
guess) with a knife to her throat.                                             
END_CREATURE_DESCR

CREATURE 311  ; ANGRY WOLVES
WOLVES
ANGRY
There are two angry wolves here.
LOCATION 0  ; Nowhere
CREATURE_SYNONYMS  WOLVES   WOLF  
END_CREATURE

CREATURE_DESCR 311  ; ANGRY WOLVES
The wolves in front of you look rather mean and nasty. They're growling rather 
ferociously at you and look like they're going to attack at any moment. You    
had better either do something quickly or leave.                               
END_CREATURE_DESCR

CREATURE 312  ; ANGRY WOLVES
WOLVES
ANGRY
There are three angry wolves here.
LOCATION 0  ; Nowhere
CREATURE_SYNONYMS  WOLVES   WOLF  
END_CREATURE

CREATURE_DESCR 312  ; ANGRY WOLVES
The wolves in front of you look rather mean and nasty. They're growling rather 
ferociously at you and look like they're going to attack at any moment. You    
had better either do something quickly or leave.                               
END_CREATURE_DESCR

CREATURE 313  ; ANGRY WOLVES
WOLVES
ANGRY
There are four angry wolves here.
LOCATION 0  ; Nowhere
CREATURE_SYNONYMS  WOLVES   WOLF  
END_CREATURE

CREATURE_DESCR 313  ; ANGRY WOLVES
The wolves in front of you look rather mean and nasty. They're growling rather 
ferociously at you and look like they're going to attack at any moment. You    
had better either do something quickly or leave.                               
END_CREATURE_DESCR

CREATURE 323  ; FAT JAILOR
JAILOR
FAT
There is a fat jailor here.
LOCATION 0  ; Nowhere
MAN
END_CREATURE

CREATURE_DESCR 323  ; FAT JAILOR
The jailor is a very fat and ugly man, who looks like he hasn't bathed in his  
entire life and smells that way too. He is truly disgusting.                   
END_CREATURE_DESCR

CREATURE 325  ; NONE CHROME
CHROME
NONE
Chrome is here, ready to kill something.
LOCATION 0  ; Nowhere
GROUPMEMBER
MAN
END_CREATURE

CREATURE_DESCR 325  ; NONE CHROME
Chrome is a very muscular man about six feet tall. He is covered from head to  
foot in extremely well worn plate armor and is carrying a long sword and a     
large shield. There isn't one spot of exposed skin on him so you really can't  
tell much more.                                                                
END_CREATURE_DESCR

CREATURE 326  ; NONE TYREE
TYREE
NONE
Tyree is here, looking alert.
LOCATION 0  ; Nowhere
GROUPMEMBER
MAN
END_CREATURE

CREATURE_DESCR 326  ; NONE TYREE
Tyree is what you would guess is an elf, if it were true that elves existed,   
which they apparently do here. He is only about five feet tall and carries a   
long sword, a large shield, and a bow. He is dressed in finely crafted chain   
mail and an open face helmet, and proudly displays what you would guess is a   
holy symbol around his neck.                                                   
END_CREATURE_DESCR

CREATURE 327  ; NONE ISSAK
ISSAK
NONE
Issak is here, looking bored.
LOCATION 0  ; Nowhere
GROUPMEMBER
MAN
END_CREATURE

CREATURE_DESCR 327  ; NONE ISSAK
Issak is quite obviously a wizard. He is wearing the traditional long flowing  
robes and carries a staff. He is acting sort of odd though, because he's       
bobbing his head from side to side and saying something like "Va Fa Va Fa,     
Vo Fo Vo Fo". Maybe its some sort of magical incantation.                      
END_CREATURE_DESCR

